Rapid prototyping with AXURE (intermediate)

Creating prototypes with interaction design

1 Day (9:30-16:30) interactive training course

  • Central London

£575 (ex. VAT) per attendee (max 8 attendees)

  • includes breakfasts, lunches, refreshments throughout, course materials, certificate of completion

Next course

Course booking terms & conditions

Brief description:

Axure RP allows you to rapidly prototype desktop and mobile interfaces and produce testable, sharable, HTML, viewable in a browser without touching a line of code.

This intermediates' course is an intensely practical session suitable for those who have either completed our basic course or already can do the following:

  • Create basic, bare bones wireframes using native AXURE widgets
  • Know your way around the default AXURE widgets and can apply formatting to them
  • Use Guides and grids to create tidy prototypes
  • Can screen grab then chop up existing webpages and put them back together in a different order
  • Can create basic HTML interactive prototypes i.e. clickable user journeys
  • Can annotate prototypes

Now you’re ready to take your prototypes to the next level of interactivity…

Is it for you?

Sometimes you need to turn your ideas into something tangible and interactive. You need to demonstrate to managers, the board, developers or customers how something will work – you need a prototype.

Axure RP is an industry-leading digital prototyping tool, used by over 30,000 professionals for communicating design ideas beyond paper sketching, storyboards, scenarios etc.

If you have a stake in improving your digital content and have ideas for how this should be done - this is for you.

Participants are typically, product managers, user experience professionals and managers, interaction designers, graphic designers, information architects, developers...

What you will learn

Some of the topics covered in this Intermediate course include:

  • Essentially, how to make your prototypes behave like real websites
  • Use masters to create reusable elements such as global navigation
  • Initiation into the dark arts of 'dynamic panel use'
    • Making stuff appear
    • Making stuff disappear
    • Light boxes
    • Mega menus
  • Complex interactions with conditional logic:
    • Clicking object X changes object Y
    • If Z does not contain ‘@’ show error message
    • Conditional logic (If X = Y, do this snazzy thing – else show 'error message')
  • Custom widget libraries:
    • A library of sharable, styled widgets
    • How to find libraries that others have created and shared
  • Advanced course taster (you can do what!?)
  • How to get the best from mid fidelity prototype testing

It's fun, it's interactive, you will meet interesting people to exchange ideas and experiences with, you will produce something worthwhile and go back to your desk armed with weapons to impress your colleagues and friends.

Learning objectives

After completing the lesson, participants will be able to:

  • Turn complex design ideas into fully interactive HTML prototypes for desktop sites
  • Understand 'Dynamic panels', the mainstay of complex AXURE interaction design
  • Simulate, distribute and user test interaction design in AXURE without the need for developers
"I liked the practical work and exercises which were quite challenging. "

Bejal Karia
User Experience Architect, John Lewis

"Great content well delivered really interactive and thoroughly worthwhile. "

Patrick Dent
Management Consultant, Cap Gemini

"I enjoyed all the content. The most advanced things appealed most to me. "

Amy Gormley
Software Engineer, Skills Development Scotland

"It was perfectly tailored to my needs because John asked me about my experience of using Axure, and checked what I needed to know, and addressed my questions really well. "

Liz Bradshaw
Senior User Experience Architect, Elsevier Ltd

"The practical involvement allowed for greater interaction between all, ultimately helping with the detail. "

Ronnie Turner
Customer Centric Designer, Atos IT Services

About your trainer

Aaron has a BSc in Psychology and an MSc in Human Centred Computer Systems and is Head of Usability at Bunnyfoot. After several years working in severe mental health services, Aaron went back to university to study the relationship between human cognition and digital interfaces. After discovering that malfunctioning interfaces can be as difficult to change as human cognition, he avowed to remedy the situation by ensuring things are usable BEFORE delivery to the end user.

He has been with Bunnyfoot for 7 years and is a highly experienced, and profoundly user-centred, interaction designer and usability consultant. He has hundreds of hours of user testing sessions for clients in (nearly) every conceivable domain including several companies within the Virgin group, The Judiciary, National and Local Government, Easyjet, BBC, ITV, Microsoft, The NHS and more…

He has vast experience in the development and design of websites and mobile apps from requirements gathering, early concept development, information architecture, wire-framing and rapid prototyping.

Aaron is Bunnyfoot's resident Axure Fu master.

Image of Aaron Young

Aaron Young

Principal Consultant

Inspired by Heinz Wolff and Wile E. Coyote


The Venue

4th Floor
54 St John's Square
London, EC1V 4JL

Located in the heart of Clerkenwell just 5 minutes walk from Farringdon mainline railway and underground stations.

  • Great food
  • Great location
  • Great rooms and equipment

Plan your journey on Google maps

Read enough? Book Now...

Contact Kelly Coote 0207 608 1670